I have one of those rechargeable electric toothbrushes that charges by a little usb-c thing in the base of the handle. When the battery dies sometimes it stays dead for weeks because I cannot manage to remember i have to re-charge it and then also after remembering carve out time to have my usb cable occupied by my fucking toothbrush. It is not as if I have to stand there and watch the toothbrush charge, but in my brain for some reason I have to have that period of time unoccupied, or at least free of any pressing matters that may come up. So instead of figuring that out it turns back into a manual toothbrush. Escalators temporarily stairs, sorry for the convenience.

I bounced the fuck off of this game, and I feel no shame in admitting that. I felt obligated to slog through this game until the end as it's on the media club list for this (last) month, but I don't think anybody was like playing it along with me, but even if they were I think learning to not waste time on shit that you know is not for you and is not doing anything for you is a valuable skill I could stand to improve. That's not to say this game is bad because i don't think it is, I think it's actually a pretty interesting 1st person exploration game with some pretty charmingly dated graphics, but I made it about half way and it just was not grabbing me or causing me any urgency to finish it. Maybe some of that I chalk up to playing it on gamecube with the gamecube controller which anecdotally among the homies is considered the worst version to play it on, but I had already sank a decent chunk of time into that save file and although I thought using the wii pointer controls on the trilogy port definitely improved things, it didn't improve it enough to justify replaying like 6 or 7 hours of shit that i already wasn't super feeling to begin with. I think the switch remaster has normal fps dual stick controls which I think sounds ideal, I still don't think this game would grab me, and i think that's just because i wanted this game to be different than what it was.
I wanted like a cool metroid fps and this game is absolutely not a fucking fps. I got so caught up in the euphoria of the first person perspective and the like blaster hand cannon shit that I completely forgot this was a metroid game, which is much much more about exploration than any sort of combat. I don't think there's anything wrong with it being much more focused on exploration but I also didn't enjoy having to scan everything, so much so to the point that my poor friends in the server had to tell me "dude you have to scan shit, that's like half of the game". I think it's just because I didn't give a shit about the text lore of this game because I feel like that shit should be bonus flavor for people who are really into the story and world. The platforming with the narrow ass FOV also was a bit weird. I felt like I was doing jumps more by feel than anything else which I think i got used to by the end of my playtime but was weird to learn. I believe the FOV was fixed in other releases so like that's probably a moot point for any other version, but i get sort of caught up on playing retro old shit in it's original release format or whatever, as i think the original mechanics and like hardware limitations and textures and whatever are important parts of it's sort of cultural archeology ephemera. I need the jank to fully appreciate it, although i'm fine with emulation or a port or whatever as long as it still feels like the same game. Like the switch port of resident evil 4 is fine, but the remake of resident evil 4 is a completely different game. Maybe my mental filing system is a bit eccentric, but fuck you it's my system. Get your own.
I think had I had a gamecube at the time this came out, back when I was like 9, I would have probably really fucked with this game, or at least played it all the way through. This definitely seems like pretty peak "weekend rental you beat and then never play again" game. Now I have such a dearth of shit to play, and so little time (and desire too, if i'm being honest) to become engrossed in exploring a digital world like this that I am much more here soley for the narrative and the like satisfaction of the mechanics. The shooting in this game didn't feel too awesome to me, and what narrative i caught wiffs of was not super interesting either. I also tend to bounce pretty hard off of anything where they make up creature race names or like have alien named planets or shit like that. The star wars detractors nailed it with the "glup shitto" bit. I'm too old and jaded for it not to sound like made up nonsense anymore. This pecular phenomenon, to use a clinical term, kind of fucking sucks. On one hand, as I feel like perhaps i've lost a little bit of my childlike sense of wonder, but on the other hand, I am trying to embrace it as a sort of narrowing of focus to what i find actually important or interesting.
I often feel crushingly overwhelmed by responsibilities, exacerbated by my current fucked up retail job schedule. Video games are supposed to be a fun leisure activity, but when they stop being fun, I think it's important to stop playing them and move on to something else. There's a near infinite amount of games to play now, which means there's no reason to slog through shit you don't like. I am not at all interested in making critical "objective" reviews of games. I'm more interested in relaying my subjective experience, and my subjective experience with metroid prime was that I struggled to about halfway through, to the point that you pick up the thermal visor, died, and then decided I had seen enough of the game to conclude that i did not need to complete the game to be "finished" with the game. It's not the games fault and it's not my fault, sometimes shit isn't what you wanted it to be, doesn't work out and you have to move on so you can finally go charge your fuckin toothbrush.